![]() That, combined with high life steal and some cold damage, make this weapon one of the best mercenary weapons available in the game, particularly if it is Ethereal. The curse also acts as a defensive ability, seriously reducing speed on nearby hostile attackers. Its seemingly mediocre damage is greatly increased with its chances to activate Deadly Strike and Decrepify, which gets a double damage hit once in every three hits - and an almost constant 50% added to final damage from the curse. In setups where you're running no extra IAS (shaftstop + vgaze) for Merc survivability (good setup for sorcerer), Thresher/ Giant Thesher I've found to be better because at the low IAS breakpoints, the weapon damage does seem to make a noticable difference.The Reaper's Toll is a unique Thresher in Diablo II: Lord of Destruction.Īlthough its damage may not be as high as other weapons, the Reaper's Toll bestows some effective bonuses. In case the argument needs to be made, Cryptic Axe is the most damage per second before considering crushing blow. Treachery + Andy socketed with 15 IAS/ x jewel: Thresher /Giant Thresher here because all three hit the same 4.5 attacks per second (Jab) threshold here. Treachery + Andy socketed with Ral = Mancatcher hits the higher IAS breakpoint here. All three hit the same breakpoint, so might as well go with the higher weapon damage.įort + Andy w/ 15 IAS/x jewel: Mancatcher is superior in this setup because it hits another IAS breakpoint for 4.16 attacks per second (Jab) while thresher is behind at 3.84 attacks per second, making Mancatcher about 8.5% faster. Your only real options for optimal performance are thresher, Giant Thresher, and Mancatcher.įort + Andy socketed with Ral: Thresher/Giant Thresher. Here's a basic breakdown of what's optimal in basic setups. The base weapon damage is irrelevant compared to attack speed with the elite weapon options. But ultimately it's the attack speed thar matters. ![]()
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